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Author Topic: UIF build 152  (Read 5971 times)

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Rush.

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Re: UIF build 152
« Reply #120 on: January 03, 2021, 05:23:57 AM »

Hello everyone,
These are my opinions as feedback for the build 152.

- Added a sound when you hit a player (/hitsound)
- Vehicles can be automatically locked (/autolock), always done in Race
- The scores banner can be disabled (/showscores), bottom banner redesigned
- Added /ilock, /ikick and /ikickall to restrict access to your island
- Fixed /spawn and /gspawn inaccuracy
- Fixed players with high ping could not damage speeding vehicles
- Fixed dead players re-appearing for a split second
- Drive-by automatically disables when shooting from a stationary vehicle without a driver
- Enabling drive-by no longer changes your weapon
- Fixed the Seasparrow not inflicting damage if there is a passenger
All of the changes quoted above are very good and useful updates. The /autolock command is very handy, as well as the new island controls. It would be great to be able to play music in islands. The spawn inaccuracy has been an issue for quite some time, and it%u2019s great to see it fixed.

Protect the President
- Vehicles can not be jacked by team members
- Removed the breakable fence at the police spawn in the Desert map
- More high speed vehicles for terrorists
Good balance changes and the impossibility of getting cars jacked by teammates is great in most situations.

Cops and Robbers
- Upcoming map changes are announced in advance
- VIPs can spawn vehicles with /lcar (restricted)
- Added Caligula%u2019s Casino rooftop
- After escaping jail the player is teleported to a random location around the Police HQ
- Leaving quickly after escaping jail results in arrest
- If a player with a hit leaves/is killed in an accident, the nearest robber is assumed to have completed the hit
- If a wanted robber leaves/is killed in an accident, the nearest cop is assumed to have arrested them
- Holding a gun influences the robbery success rate
- More vehicles around the Police HQ
- Alarm after robbery and jail escape
- Fixed getting stuck when entering/exiting interiors
- Disabled houses (abused)
- Re-added the Hospital
I like the fact that escaping from prison has a higher success rate now, it makes playing as a robber more fun. The map change countdown was very needed and useful. The VIP cars are great in this game mode, because VIPs get to show their edited special cars. However, VIPs get an advantage because they don%u2019t have to search for a car, they can just spawn one, which can be seen as a negative for some non-VIPs. I support this feature though.
Regarding the robbery success rate, I%u2019ve had situations where I failed 3 times in a row, even when holding a gun. Maybe it would be a good idea to have an increased chance of success after each failed attempt at the same robbing spot.


Derby
- You can host your own Derby world (like DM/Race)
- Vehicle health now 150%, 300% for VIPs
- /derby now teleports to the specified ID
Excellent update for players to be able to host their Derby worlds.


Groups
- A reason for /gkick can be provided and is shown to the player upon next login
- Removed the /gjoin cool down
- Group Zone Wars are logged to /gzlog
Very interesting and useful group updates. Removing the /gjoin cool down is okay considering the current group zone wars dynamics.
« Last Edit: January 03, 2021, 05:34:10 PM by Rush. »
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_Shisui.

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Re: UIF build 152
« Reply #121 on: January 03, 2021, 09:25:18 PM »

Great updates :)
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dupond

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Re: UIF build 152
« Reply #122 on: January 05, 2021, 02:18:32 AM »

Build 152 is bonding. High-end additions. All the new stuff were carefully thought through like, for instance, the possibility of creating derby rooms and the existence of an /autolock command that helps a lot to avoid having your vehicle jacked in races.
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Notoriouss.

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Re: UIF build 152
« Reply #123 on: January 08, 2021, 06:54:39 PM »

Nice Update Europe
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flavie

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Re: UIF build 152
« Reply #124 on: January 14, 2021, 06:21:54 PM »

great update!
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.Zeus..

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Re: UIF build 152
« Reply #125 on: January 17, 2021, 08:48:17 PM »

Well done! I like the new uptates and keep up the g8 work!
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Haykler

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Re: UIF build 152
« Reply #126 on: January 18, 2021, 05:57:32 PM »

Great update!  :)
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KOTNK

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Re: UIF build 152
« Reply #127 on: January 19, 2021, 02:49:02 PM »

Good job, very nice
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lacamora

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Re: UIF build 152
« Reply #128 on: January 20, 2021, 09:43:39 PM »

Nice build
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SavageY

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Re: UIF build 152
« Reply #129 on: January 21, 2021, 12:38:43 PM »

This build has been hella nice, love the updates for CnR, adds alot of interesting uses to the game. Well done Europe. Nailed it!
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Hassk

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Re: UIF build 152
« Reply #130 on: January 21, 2021, 09:13:39 PM »

 Great build!
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Snowhash

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Re: UIF build 152
« Reply #131 on: January 23, 2021, 11:32:50 AM »

Great update!
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Cassini

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Re: UIF build 152
« Reply #132 on: January 24, 2021, 07:51:29 PM »

Amazing build! as always! thank you Europe.
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Verska

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Re: UIF build 152
« Reply #133 on: January 24, 2021, 08:43:39 PM »

Amazing one Europe! Keep the good content!!
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Kudo.Shinichi

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Re: UIF build 152
« Reply #134 on: January 25, 2021, 07:11:22 AM »

nice update  ;)
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