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Author Topic: Introducing TCF Classes  (Read 823 times)

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Chronus .

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Introducing TCF Classes
« on: February 08, 2021, 02:58:36 AM »

Dear community,

As you probably have noticed, UIF is expanding its horizons on each build with more and more gamemodes that is not related to DM'ing specifically.

This also resulted in new players joining the server who are not looking for wars or duels. We have also noticed that while we have many good friends (not interested in DM'ing) who joined TCF, they never had a proper progress within the group because the existing rank hierarchy did not provide them this experience.

With this in mind and aiming at being as diverse and inclusive as possible, we have decided to create two divisions in the group, which we call "classes".

DM'ing class x Non-DM'ing class

DM'ing class

The only change is regarding the addition of a new rank called "Tesserarius", all the rest remain the same. This will be updated in our board as well.

The players in this rank hierarchy are responsible for all our DM'ing such as zone wars, DM events and trainings.

Leaders of this class are responsible for all the management including promotions, recruitment, group wars, etc. DM'ing leaders are indicated with "Droungarios" rank. Current leaders for this class are Clouted and Bionik.

Non-DM'ing class

In game, they are represented with the "[Non-GZ]" mark. This class has a whole different rank hierarchy, defined by the class's leaders. Current leaders are Leonidas and Henkan. The focus of this class is in representing TCF colors in gamemodes as FR, race, fall, PTP, CNR, etc.

-Streetwise
They are the leaders who will structure and take care of all the more administrative issues of the non-dms ranks.

-Urban Outlaw
Whoever has this position, has the function of teaching game techniques of FR, race, fall, PTP, CNR game modes to the group's newcomers. Also teach how to create skin objects (/ o), how to build islands and possibly find people who want to join our group (If so, communicate to leaders with Streetwise rank).

-The Strategist
The Strategist would be the equivalent of Draconarius. They are our legitimate and official/permanent members.

-Rising Star
Rising Star would be the equivalent of the neophyte. Whoever is a new member of the group in the non-DM categories, will remain in that category for at least 15 days.

-Mascott
They are iconic players who carry our name and colors through UIF.


Detailed information will be updated in our "The Family" topic, as well as instructions on how to join DM'ing or Non-DM'ing classes.

We hope you take advantage of the changes to experience a new challenge in the group while we make more history together.

#SaveTheFamily  ;)
« Last Edit: February 08, 2021, 03:58:19 AM by Chronus . »
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.BlizzarD.

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Re: Introducing TCF Classes
« Reply #1 on: February 08, 2021, 03:55:46 AM »

I liked it . Nice job Chronus  8)
Thanks, credits goes to leaders who designed the idea.
Who ever did it , I really liked it , Good job Leaders  :)
« Last Edit: February 08, 2021, 05:31:42 AM by .BlizzarD. »
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Chronus .

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Re: Introducing TCF Classes
« Reply #2 on: February 08, 2021, 04:29:59 AM »

I liked it . Nice job Chronus  8)

Thanks, credits goes to leaders who designed the idea.
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2AK

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Re: Introducing TCF Classes
« Reply #3 on: February 08, 2021, 10:17:44 AM »

good work TCF  8)
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Voln

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Re: Introducing TCF Classes
« Reply #4 on: February 08, 2021, 12:10:55 PM »

Good work!
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Suzy

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Re: Introducing TCF Classes
« Reply #5 on: February 08, 2021, 12:31:41 PM »

Goodwork tcf <3
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SuzyBae

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Re: Introducing TCF Classes
« Reply #6 on: February 08, 2021, 07:36:47 PM »

I'm so proud of this group! Great job guys!
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Dowlik

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Re: Introducing TCF Classes
« Reply #7 on: February 08, 2021, 11:45:31 PM »

Great news, nice to see this group growing day by day, wow guys nice job
@Chronus - special thanks, without you none of this would be possible <3
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HypToniC

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Re: Introducing TCF Classes
« Reply #8 on: February 09, 2021, 07:53:48 AM »

Nice work, proud of this family!
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Inbred

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Re: Introducing TCF Classes
« Reply #9 on: February 09, 2021, 09:01:30 AM »

While exploring UIF's gamemodes that get more evolved and fun in each new build we all noticed that there is a real need to give the due attention to what our approach in those gamemodes should be, in a way that by the use of some effort the leaders were supposed to reestructure the classes in order to enhance group experience and even reach new members, who knows. Thus having such new classes will serve to the purposes to which our group aims.

Without a doubt coming up with new thoughts on how to make the group as a whole get the best fun by exploring a variety of aspects of gameplay might be a tiring task, but seeing everyone having a good time pays it off. Good job TCF leadership.
« Last Edit: February 09, 2021, 09:17:27 AM by dupond »
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.Rex

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Re: Introducing TCF Classes
« Reply #10 on: February 09, 2021, 10:49:55 AM »

Great work guys!
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Hαisenberg'

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Re: Introducing TCF Classes
« Reply #11 on: February 15, 2021, 02:18:58 AM »

got it
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Re: Introducing TCF Classes
« Reply #12 on: February 18, 2021, 02:04:33 AM »

Good Work TCF
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